GS: Add new heap for SW renderer allocationsĬMake: Always default `CMAKE_BUILD_PO` off Git files getting modified by build is just as much of a pain in release builds as it is in devel builds GS: Alloc sw renderer things on custom heap HW blending - > set only when it is actually used, Alpha C. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. GS-d3d11: Properly set afix in EmulateBlending.
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